*Tap tap tap* Is this thing on?
Who’d of thought one of the communities biggest abandoned projects such as the DHWTC would of actually been released? This is great!
The DieHard Wolfers TC was named as such because it was planned -back in 2004- to be a mod constructed by a “large group of modders from the DieHard Wolfers Forum”. The original idea was proposed by community member Ringman, and it was met with enthusiasm from many members of the Wolfing community. Things progressed smoothly for just over a year, then the mod suddenly halted.
From then, it wasn’t until the intervention of Dean and a few other members of the community almost four years later that production resumed again. Because of them, we have yet another great game to play, and one with lots of history too!
This is one of those games that makes the clever choice of not making you play as BJ, who being the original protagonist is also the usual go to for mods. Instead, you play as the great great great great grandfather of Blake Stone, Leonardo Stone in an alternate timeline where BJ goes missing during the missions of the original games. It falls on you to both find the Spear of Destiny, and rescue BJ if you can.
At this point, you’re thrown into the game. What you’re met with is a wonderful sight; almost everything has been changed, and thanks to the large number of artists who took part in the project, it all looks beautiful.
The art is top notch and really sets a mood that separates it from it’s father game. From the dank jails to the rather blood-red demon areas, there are no boring areas to explore.
This is also thanks in part to the amazing map makers. I only got lost in one level, and that’s due to my failing to notice a very obvious door. The way the maps were designed I felt like the enemies were waiting for me, ambushing me and tracking me. At first I thought this was simple coding tricks making enemies spawn when I obtained something or got to certain areas, but no; it’s just fantastic mapping. This makes me very excited and wanting to push on.
The composition of the music really gets me pumped and wanting more, however at times I wish the game had a way to tweak the volume, it can get a bit loud even when I turn my computer volume all the way down.
I’m finding the further I go through the game, the more hints are being dropped that something dark is going on. The fact that this is done rather subtly instead of being thrown in my face is just serving to immerse me even more in the experience. Encountering things like three daemonic looking skulls on poles sent shivers down my spine, as they obviously have a purpose, but what purpose that was was beyond my knowledge.
While I was getting heavily into the game, there were a few things that did ruin it, though they’re easily forgivable in such a largely fantastic game. The first was a one off thing, and that was that in the above screenshot, even though there were only two barrels I was unable to cross the room. There was an invisible field stopping me. Why? I do not know. It tore me out of the game for the few seconds I was confused by it.
The second is some of the level design choices. While I praise all the map makers and think that 99.9% of the design is first rate, things like this never cease to bug me.
It’s a big locked steel door between two thin wire fences. Why?
Besides that though, I’m finding the DieHard Wolfers TC a blast. I’m hoping to have the first episode finished all the way through by the end of this week, work allowing. It’s a thrilling game that gets me psyched (aha!) and if you haven’t begun playing it, I truly suggest you download it (via the Wolf3D Dome) and try it out. Definitely a worthwhile purchase. For free. Because it’s a mod.
If you like it, drop a comment here, or post on the DHW forum thread.